Tag: Weapon Ranged

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  • Precursor Golem Shards

    A small irregular shard of sky blue crystal that was recovered from the remains of a Precursor Golem. It's edges are razor sharp and it hums with contained power.

  • Corpse Grass

    Only found growing on unconsecrated graves, Corpse Grass feeds on negative energy. The grass is always colder then room temperature.

  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • Home Page

    h1. *House Rules* h3. *Firearms* *Commonplace Firearms* While still expensive and tricky to wield, early firearms are readily available. Instead of requiring the Exotic Weapon Proficiency feat, all firearms are martial weapons. Early firearms and …

  • Main Page

    _"The world of Inheritance is large and mysterious. Much of it remains unexplored and untamed. It holds dangers we can not anticipate, wonders that surpass our dreams. What knowledge we have reclaimed since the Cataclysm is recorded here in hopes that it …

  • The Gods

    h1. *Primal Gods* Before the Cataclysm there were many more Gods then there are in the world today. Most of these ancient deities burned with the Precursors. A small few survived, barely, until they were rediscovered by the [[ | PLACEHOLDERs]]. [[ …

  • God of the Struggle

    Competition, violence, life, and death, all of this feeds the God of the Struggle. Violence for the sake of violence does not feed the God of the Struggle. It draws power from the energy used and created by the earnest pursuit of life. h4. Domains * " …

  • God of the Spiral

    Day and night, the turning of the seasons, and the flow of time, all of the cycles of the natural world are the domain of the God of the Spiral. More remote than most of the Primal Gods, with the exception of the God of the Other, when persons or powers …

  • The Beast God

    All creatures that have no reason are servants of The Beast God. Their power and rage are as fervent prayers to The Beast God's ravenous hunger. The favor of The Beast God is as terrifying as its anger. The difference between those blessed by the God and …

  • The Muse

    Before a new spell is created, before a revolutionary arch is constructed an idea must be conceived. That initial spark, the ember that can become a blaze. This spark is kindled by Sessian, The Muse. She grants the idea and lets that guide the recipient …

  • The Architect

    Azreal, The Architect was the first of the New Gods to discover those that had survived the Cataclysm. They were beset on all sides by enemies, diseases, and hunger. They were at the brink of extinction and She took pity on them and gathered them to Her. …

  • The Primarch

    The currents of magic that burn through world are beyond the ability of any mortal to conceive, let alone control. Every mortal that has ever cast a spell or held a magic item owes their life to Mular, The Primarch. By her will and power are mortals able …

  • The Chronicler

    Ignorance is a poison, it weakens the mind and body, it destroys civilizations, and condemns the mortal races to eventual extinction. Only by striving for Knowledge can the mortal races lift themselves up and safeguard their future. Vrynn, The Chronicler, …

  • The Tyrant

    Ozar, The Tyrant, is the God of Unrelenting Order. h4. Domains * "Law":http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/law-domain * "Nobility":http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/ …

  • The Talisman

    The multiverse is as a vast, untamed wilderness. Filled with great powers, terrible beings, horrific curses, and creatures of terrible appetites. Without the vigilance of Aziz, The Talisman, the mortal races would surely have been scoured from existence. …

  • The Reprisal

    When the unjustly imprisoned man prays for freedom, Mortem ignores his pleas. When a young girl prays that the lover who spurned her has their life crumble into ruin, Mortem gathers the anger and venom and gives it power. The plight of the downtrodden …

  • God of the Other

    There are spaces between the planes of reality, a moment between life and afterlife, the void between the stars. These spaces are the domain of the God of the Other. Its worship is not veneration, it is a bribe payed in fearful hope that its terrible and …

  • Nations

    h1. Island Nations [[Druid Lands | The Druid Islands]] [[Merchant Empire of the Djinn| Merchant Empire of the Djinn]]

  • Ilcyren

    h3. *The Land of Feuds, Canals, and Honor* The Houses of Ilcyren are not a true nation, they are a loose alliance of powerful trading families that collectively control all the trade on the Argent River. Despite the wealth and power their arrangement …

  • Kithrind

    h3. *Land of Storms, Canyons, and Mutants* _"You mind yourself in Kithrind, boy. Those people are as hard as the land they live in. They have to be to survive. Can you imagine living in the ground like a rodent, never seeing the sun? And you never know …

  • Hall of the Dead

    h1. *The Hall of the Dead* Within these walls lay our dead, heroes and villains, the old and the young, the innocent and guilty. Death makes equals of us all. * [[Shrine of the Heroes]] * [[Mausoleum of the Vanquished]] * [[Chapel of the …

  • Shrine of the Heroes

    _In life they protected us, in death they inspire us. They died so we may live and so each of us owes them a debt. We must strive to follow in their footsteps that we may be worthy of their sacrifice, only by such actions can our debt be paid. Let no one …

  • Mausoleum of the Vanquished

    _This mausoleum shall be a reminder to all peoples in all nations. That those who prey upon their fellow man, that steal and murder, that profit from misery, that their days are numbered. No matter how powerful they may believe themselves to be, there …

  • Chapel of the Unremembered Dead

    _Way I heard it's like this. See there's a bunch of horrible monsters that you can turn into if you don't get a proper burial. And there's also plenty of idiots that get it in their heads to do stupid things. You know; walking through a swamp alone, …

  • Magic Reagents

    _Now I personally don't support the use of Magical Reagents. In my day if you wanted to improve your spells you had to work for it. I think you shouldn't take shortcuts, but I'm required to teach you about them so listen closely. -Excerpt from a lecture …

  • Curio

    !http://cdn.obsidianportal.com/assets/225136/Curio.jpeg(Curio)! Curio is a mid sized town in Antiquity. It serves as a rail-line stop over and a shipping center for western Antiquity. It is two days train travel west of [[Reliquary City]]. h3. * …

  • The Sages of Preservation

    The Sages of Preservation are a multinational order dedicated to gathering and safeguarding all knowledge against another Cataclysm. When you join the Sages and take the Preservationist's Oath you forsake your national loyalties and dedicate your self to …

  • Playable Races

    "Gnome":http://www.d20pfsrd.com/races/core-races/gnome "Half Elf":http://www.d20pfsrd.com/races/core-races/half-elf "Half Orc":http://www.d20pfsrd.com/races/core-races/half-orc "Halfling":http://www.d20pfsrd.com/races/core-races/halfling p. " …

  • The World

    _"Inheritance is a HUGE world, with tons of people and cultures inhabiting it. A good deal of the world has yet to be mapped, let alone SEEN by anyone from Morrath. What's waiting over the ocean? Beyond those mountains? I don't know, but I plan to find …

  • Morrath

    h3. *Nations of Morrath* The continent of Morrath is home to the four largest mortal nations. These nations are separate in laws and customs but united in the worship of the New Gods. [[Kithrind | The Commonwealth of Kithrind]] [[Fundament of …

  • The Swamp

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/266835/swamp.jpg?1385449735(swamp.jpg)! _"Oh yes. I've been to the Swamp. I lost my left hand there. We were making our way down one of the water ways and this great yellow bug landed on …

  • Ironwater Fen

    !http://cdn.obsidianportal.com/assets/223817/Ironwater_Fen.jpg(Ironwater fen)! Ironwater Fen is the largest settlement in the explored, southern lands of the Swamp. Its position on both banks of the Alswell River lets it control and tax all of the East …

  • Kirkmarsh

    !http://cdn.obsidianportal.com/assets/223815/Kirkmash.jpg(Kirkmash)! A small fishing village in the explored southern reaches of the Swamp. Most traders and travelers don't bother stopping here unless forced to by weather. Over the last few months …

  • Blade Moth Swarm

    A swarm of pale white moths, each with wings faceted like crystal. The sound of knife blades scraping against each other fills the air.

  • Antiquity

    h3. *Land of Relics, Ruins, and Stolen Children* p. * *Capital City -* [[Reliquary City]] * *Largest City -* * *Official Language -* [[Languages of the World|Antique]] p. h4. *History* p. h4. *Government of Antiquity* The …

  • Fundament of Ozar

    h3. *Land of the Plateau, Religion, and Tyranny* _"Ozari? Nicest people in the world. They always got a kind word, a bit of food, and a place to sleep for ya. Course once you do *anything* that goes against their precious order they turn you over to …

  • Reliquary City

    The Capital of Antiquity and the only city in Morrath that is entirely composed of re-purposed Precursor buildings. Reliquary City is a thriving center of trade, invention, and education. Home to the greatest universities in the known world people from …

  • Mercantile Empire of the Djinn

    h3. *The Land of Elementals, Sand Storms, and the Djinn* The Mercantile Empire of the Djinn is ruled by one of the four imperial bloodlines of the Djinn. There is one bloodline for each of the elemental Djinn. The Jann, while true Djinn, do not possess …

  • The Provider

    While [[The Architect | Azreal]] built the community, Garon restored the blasted lands of [[Morrath]], making green again what had been turned to ash and rock by the Cataclysm. When the mortal races began to recover and grow past their simple needs Garon …

  • Languages of the World

    h1. Languages of the World _"Thank the Gods for the Djinni. I mean it. I'm not old enough to remember before they created the Common Tongue, but my great-grandfather was. Trade was hell. Ozari, Ilcyri, Kith, Antique, even the Djinn. They all spoke …

  • Custom Campaign Feats

    h4. *Precision Thrower* When throwing a splash weapon at large targets your careful aim maximizes the amount that hits them. *Prerequisite:* Throw Anything, +3 Base Attack Bonus, Weapon Focus (Any splash weapon) *Benefit:*When you hit a Large …

  • The Gleeman

    h2. The Legend of the Gleeman p. They say the Gleeman walked the surface for a month before he came to Orivan. No one knows how he survived. He came down the main ramp, playing a flute as he he walked out of the Arcane Tempest. He wore a cloak, …

  • Hadrian

    The Hadrian. Once know as Hadrian Ellem Osai, an Elf that lived at the time of the Cataclysm. Truth be told he was the last living Elf and he knew that he was alone. He knew that the horror that was warping and wracking the world had killed his people, …

  • Canyon City Orivan

    !(media-item-align-center)//db4sgowjqfwig.cloudfront.net/assets/268203/Orivan.jpg?1385763162(Orivan.jpg)! Canyon City Orivan is the largest arcane market city in Kithrind. h3. *Locations* *The Home Away* Famous from Kithrind to Antiquity for its …

  • Birthsigns

    h2. *Water (Spring)* p. *Material* The Wayward / The Orphan *Astral* The Navigator / The Maze *Shadow* The Eclipse / The Depths *Ethereal* The Ship / The Storm p. h2. *Fire (Summer)* p. *Material* The Forge / The …

  • Ebernoth

    !(media-item-align-center){width:600px;height:594px;}//db4sgowjqfwig.cloudfront.net/assets/268020/j2PIbYiy61tzi.jpg?1385713528(j2PIbYiy61tzi.jpg)! Ebernoth is the oldest university city in Kithrind and the only one not buried deep underground. It is …

  • Bound Elementals

    Bound elementals form the corner stone of the world's technology. Bound fire elementals lift airships to the skies and heat water in homes, bound water elementals propel ships across the seas and provide limitless clean water. The elementals are bound …

  • The Calendar of the World

    h2. The Calendar of the World Current Date: 3rd Astral Day, Eleventh Month h3. *Spring (Water)* *The Herald* p. *First Month* * Material Week - 1 2 3 4 5 6 7 8 * Astral Week - 1 2 3 4 5 6 7 8 * Shadow Week - 1 2 3 4 5 6 7 8 * …

  • House Malocchio

    _The latest victim of the constant infighting and backstabbing found on the Argent River, this once-respected family has been reduced to smoldering rubble. All that remain of this shattered bloodline are the four sons of Nikolas. Forced off their own land …

  • Montrose

    h3. *This page is under construction. Anyone may add to this page at this stage.* p. The City of Montrose is a Free Hold and currently unclaimed by any of the Great Houses. It's position in the northern reach of the Argent River makes it one of the …

  • Caste System of Urdan

    The Immortal Empire of the Eternal Sun is a caste based theocratic state that exists to venerate their capricious and cruel false gods. There are four castes in the Immortal Empire. The highest caste, the Abeeso, are Serpentfolk. The Abeeso are the …

  • Color Theory of Magic

    It has long been known that certain colors show affinity to specific schools of magic. Using these associated colors with the proper spells results in more stable spellcraft. Where as using an non associated color introduces instability. The effects of …

  • Parcel

    [[File:662225 | class=media-item-align-none | tumblr_njivrhvXcp1r3080to1_1280.jpg]] Parcel is a small town, slowly dying since the rail line removed any reason for travelers to visit. h3. *Important Locations* p. h4. *The Horse Store*